Each time a new character joins, a tutorial window opens specifically naming them and their skills, making it seem as though their class is exclusive to them. Triangle Strategy‘s characters in the first three chapters are all entirely unique I picked up a second archer, but his skills were more offensive than my other archer, whose abilities were more supportive. ![]() It’s not enough to just consider who is closest to your units but who is moving when and how that may alter the upcoming turns of the battle.Īlthough any character can make use of any item-at least, thus far-they can’t make use of each other’s skills, at least early on. While this can take some getting used to for those more used to phase-based games like the Fire Emblem series, it’s a welcome deviation. Instead of moving all allied units at once and splitting the game into an “ally” and “enemy phase,” each unit’s turn-enemy and ally alike-comes around based on their speed. ![]() The turn order displayed at the bottom of the screen helps players in strategizing their upcoming moves. Players will need to think ahead if they don’t want to get caught lacking the TP to activate a particular skill at a critical moment. Every skill a character may have can cost anywhere from 1 to 3 TP, and knowing the character will get 1 TP back the next time their turn comes around adds an extra layer of strategy to skill usage, giving them a fair limitation in line with their strength. Each character gets 3 TP and one point regenerates at the start of their turn. Moving and attacking are standard fare for the SRPG genre, but the TP system and turn order add welcome variations to the formula. The three chapters in the Prologue Demo each have their own required story-related battle, giving players ample opportunity to get accustomed to its mechanics. This feels all the more exemplified in the Triangle StrategyPrologue Demo, which offers a hefty helping of the upcoming SRPG’s first three chapters, and provides a sample of the game’s unique attributes. There’s really no way to better prepare players for the final release than by providing a part of the game itself-and in our busy times, data transfer is also a huge boon. Demos that transfer their save data to the full game are always welcome.
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